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Thread: 80% of mass shooters showed no interest in video games

  1. #41
    Retired Admin Macduff's Avatar
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    Quote Originally Posted by Babba View Post
    Raising Red Flags: What Florida Didn't Have, But Oregon Does

    It's just not quite as simple as some make it out to be.
    It's actually pretty simple. The law enforcement was incompetent at several levels and they were accommodating a lousy policy that was taking short cuts to achieve a result that was only valuable on paper and actually had harmful real world results.
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  2. #42
    the "good" prag pragmatic's Avatar
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    Quote Originally Posted by Babba View Post
    Well, that shoots that theory down.



    https://www.cbsnews.com/news/80-perc...searcher-says/

    Here is an article on the topic from Dr. Markey in 2010. Has a notably different spin.


    "In his research, Patrick Markey, PhD, determined that a certain combination of personality traits can help predict which young people will be more adversely affected by violent video games. “Previous research has shown us that personality traits like psychoticism and aggressiveness intensify the negative effects of violent video games and we wanted to find out why,” said Markey.


    Markey used the most popular psychological model of personality traits, called the Five-Factor Model, to examine these effects. The model scientifically classifies five personality traits: neuroticism, extraversion, openness to experience, agreeableness and conscientiousness.

    Analysis of the model showed a “perfect storm” of traits for children who are most likely to become hostile after playing violent video games, according to Markey. Those traits are: high neuroticism (e.g., easily upset, angry, depressed, emotional, etc.), low agreeableness (e.g., little concern for others, indifferent to others feelings, cold, etc.) and low conscientiousness (e.g., break rules, don’t keep promises, act without thinking, etc.).

  3. #43
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    Quote Originally Posted by Babba View Post
    Well, that shoots that theory down.



    https://www.cbsnews.com/news/80-perc...searcher-says/
    What does mass shooting mean? How does this guy define mass shooting?

  4. #44
    Veteran Member ptif219's Avatar
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    Quote Originally Posted by Babba View Post
    Well, that shoots that theory down.



    https://www.cbsnews.com/news/80-perc...searcher-says/
    More of liberals wanting to take away guns

    https://www.charismanews.com/culture...nt-video-games

  5. #45
    the "good" prag pragmatic's Avatar
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    Another interesting article. Again by Dr. Markey.

    Conclusion in this case seems to be "we just don't know". Good read.


    "Presenting our research in relation to such tragic events implies that our findings can somehow be used to better predict and prevent school shootings. However, such a dialogue is misleading as no study has examined whether or not violent video games cause real world violence.

    In fact, most people are surprised to learn exactly how video game research is conducted. The average experimental study in this area involves having one group of people play a violent video game while another group plays a non-violent video game. After a short game play session (usually around 15 minutes) participants' aggressive thoughts or behaviors are assessed. "

  6. #46
    Retired Admin Macduff's Avatar
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    Trump has made the issue personal, taking the unusual step of mentioning his concern for his 11-year-old son, Barron. "I look at some of the things he's watching, and I say, how is that possible?" he said last week.
    Yeah really. Where are that kid's parents?

  7. #47
    Veteran Member ptif219's Avatar
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    Quote Originally Posted by pragmatic View Post
    Another interesting article. Again by Dr. Markey.

    Conclusion in this case seems to be "we just don't know". Good read.


    "Presenting our research in relation to such tragic events implies that our findings can somehow be used to better predict and prevent school shootings. However, such a dialogue is misleading as no study has examined whether or not violent video games cause real world violence.

    In fact, most people are surprised to learn exactly how video game research is conducted. The average experimental study in this area involves having one group of people play a violent video game while another group plays a non-violent video game. After a short game play session (usually around 15 minutes) participants' aggressive thoughts or behaviors are assessed. "
    It does affect the child

    https://www.psychologytoday.com/blog...use-aggression

    Violent Video Games Can Increase Aggression | National Center for Health Research

    http://www.apa.org/news/press/releas...deo-games.aspx

  8. #48
    Veteran Member bajisima's Avatar
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    One thing that sticks in my mind, is that several of these mass shooters were obsessed with video games. Played more than 10 hours a day. Lanza in Newtown played over 14 hours a day and wanted "real effects" so he put black Hefty bags over the windows in his home. To me that shows some sort of unhealthy obsession. Not the kids that plays an hour a day with their buddies. Its part of an obsession that consumes them and takes over their reality. Roof in SC also played video games but was reported to be obsessed with social media and race. It consumed him. So I suppose when it crosses the line to constant obsession and takes over ones lives, thats where it gets potentially dangerous.
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  10. #50
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    Pretty tough to argue direct causation when there are literally hundreds, if not thousands, of qualifying video games and then millions of game players but just the all too often but still occasional shooters.

    Can't see the numbers supporting it. Like a lot of things, it's probably a complex cocktail of factors.
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