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Thread: Hypothetical naval battle

  1. #21
    Galactic Ruler Spookycolt's Avatar
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    Quote Originally Posted by Thx1138 View Post


    @Tedminator

    Thx
    The problem with this scenario is 2 big things.

    1. No unit can put out continuous fire like that without reloading which gives the romans time to get that much closer even if they time their staggered reloads perfectly.

    2. At least 1/4 of those Romans would be archers in the back who are shooting at a stationary target with zero protection. It wont take more than 2 volley's to zero in on them.

    Those marines will lose a lot of men breaking up their kill zones and giving the Romans the chance to overwhelm them.
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  2. #22
    Bizarroland Observer Thx1138's Avatar
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    Quote Originally Posted by Thx1138 View Post
    Yes, they wouldn't have infinite ammo. (That was just posted for fun.)

    And neither would the battleship have infinite ammo, but the fleet would not be infinite either as someone seemed to allude to.

    If there were a reasonable amount of maneuvering room, no wooden fleet is going to stop that battleship.

    They wouldn't need so much ammo for the big guns either, and I bet they can hold an awful lot of rounds for the smaller guns.

    Thx
    Quote Originally Posted by Spookycolt View Post
    The problem with this scenario is 2 big things.

    1. No unit can put out continuous fire like that without reloading which gives the romans time to get that much closer even if they time their staggered reloads perfectly.

    2. At least 1/4 of those Romans would be archers in the back who are shooting at a stationary target with zero protection. It wont take more than 2 volley's to zero in on them.

    Those marines will lose a lot of men breaking up their kill zones and giving the Romans the chance to overwhelm them.
    Yes, see the bold part of my above post...^

    Why don't one of you guys find us a youtube simulator scenario with a WW2 battleship against the entire world mid-19th century armada, I'll wait.

    Thx
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  3. #23
    Veteran Member bonehead's Avatar
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    Quote Originally Posted by Spookycolt View Post
    We play this game in college all the time just with different scenarios such as could one regiment of marines with all their equipment defeat the entire Roman army.

    The answer is no.

    This battleship would run out of ammunition before it could take out all the ships and there is nowhere for it to get more ammo or replacement parts for anything that breaks down.

    Also there is no way to replace any crew members that get sick or wounded or killed.

    It will also run out of fuel fairly quickly.

    So unless you are talking about lining up all the old ships in a row then no, the battleship is going to lose.

    It will end up being a sitting duck and just constantly bombarded and eventually shit will start breaking on it. It will take out quite a few of the old ships but it can't do that indefinitely especially if it has to chase them down.
    all that kinda depends on the parameters set in the game. as to the current simulation, it's quite important.

  4. #24
    Veteran Member Devil505's Avatar
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    Quote Originally Posted by The Man View Post
    Just something silly I am arguing about with someone right now:

    Take the combined British, French, Spanish, and etc, Portuguese, Dutch, whoever else had good ships back then, their whole, combined sail warship armadas from the Napoleon Wars era, from early 19th century



    So, hundreds of these sailing frigates and such, wooden ships, with their fuse cannons and whatnot.

    V.S.

    One big ass, bad ass WWII battleship, lets say the Bismarck



    a metal monster, with all its massive armaments; plus the handheld rifles and machine-guns of the crew


    Who wins?

    My own bet: one broad salvo from battleship

    would probably wipe out at least a third, of not half, of the sail ship, those not blown to bits would get overturned and scuttled by the concussion wave; and then - simply fucking ram the rest of 'em. Wooden ships against an armored steel hull, forget about it...

    No chance, game over.

    But, this buddy of mine thinks, still, that with enough sail ships and their cannons, he still could use overall numbers and some kind of strategy, to pull out a win here, to stop the battleship...

    What do you all think?
    Bismarck could easily stay out of cannon range, destroy as many boats as she could, sail away to rearm and keep coming back to kill the stragglers.
    Last edited by Devil505; 17th June 2017 at 05:46 AM.
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  5. #25
    Junior Member zaangalewa's Avatar
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    Quote Originally Posted by The Man View Post
    ... What do you all think?
    I think the idea to scuttle the German fleet in June, 21st, 1919 at Scapa Flow was a good idea. The emperor scuttled Germany and we scuttled his toy - including the empire of the emperor.

    Last edited by zaangalewa; 17th June 2017 at 06:01 AM.
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  6. #26
    Veteran Member bonehead's Avatar
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    Quote Originally Posted by Devil505 View Post
    Bismarck could easily stay out of cannon range, destroy as many boats as she could, sail away to rearm and keep coming back to kill the stragglers.
    and that is where the parameters will make the difference. what if the parameters were set where all ships start with a full complement of men and arms and there could be no replenishment for any ship?
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  7. #27
    Galactic Ruler Spookycolt's Avatar
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    Quote Originally Posted by bonehead View Post
    all that kinda depends on the parameters set in the game. as to the current simulation, it's quite important.
    Absolutely.

    Because of that there is no way to win the game.

    Too many variables to pick a winner.

  8. #28
    Veteran Member bonehead's Avatar
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    Quote Originally Posted by Spookycolt View Post
    Absolutely.

    Because of that there is no way to win the game.

    Too many variables to pick a winner.
    and if the parameters are set as stated in post# 26, then what would happen?

  9. #29
    Veteran Member Devil505's Avatar
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    Quote Originally Posted by bonehead View Post
    and that is where the parameters will make the difference. what if the parameters were set where all ships start with a full complement of men and arms and there could be no replenishment for any ship?
    Then that would be unrealistic and make the game silly.
    How about we set a parameter that the sailing ships could fly?

    See what I mean.

  10. #30
    Veteran Member Devil505's Avatar
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    Quote Originally Posted by Spookycolt View Post
    Absolutely.

    Because of that there is no way to win the game.

    Too many variables to pick a winner.
    Make the parameters real life.
    Bismarck would win and not suffer a scratch if captained correctly....irl.

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